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Wellies/Wellettes are the civilized enemies in We Happy Few. They are proper citizens of Wellington Wells who take their Joy on a daily basis without any trouble.

Due to their regular and heavy use of Joy, the Wellies spend the entirety of their lives in a drug-induced state of euphoria, with them seeing the world as bright, vibrant and colorful. The player can get a taste of this by taking Joy themselves.

They will react violently to the sight of Downers, Wastrels, or anyone else who might compromise their Joy-induced Utopia.

In order to always have access to Joy, all foodstuffs and drinks in Hamlyn Village and the Parade District are laced with Joy.

Buff EasilyForgotten Appearance[]

The Wellies and Wellettes all only have one face, purposefully made to look iconic and dapper, while still generic enough to not draw attention to its repetition.

The Wellies are lanky and friendly, often seen wearing pork pie hats or flat caps, turtlenecks or dress shirts with a vest on top, and rectangular glasses. Some Wellies wear moustaches over their happy face masks.

The Wellettes are stylish and modern, often seen wearing simple colorful dresses that would've made a statement, were it not for everyone wearing the same clothes that all reject the past. They have cat-eye makeup and light-pink lipstick over their happy face masks.

Much like the Wastrels, they're all very thin and appear to be starving. This is due to the severe food shortage in Wellington Wells.

Buff TippyToes Behaviour[]

General[]

Story Mode

Starting at 7:00 AM, the Wellies will spend their day strolling around the streets of the city, sitting on benches, reading newspapers, jumping in puddles, playing patty-cake with one another, brewing coffee and, most importantly, taking their Joy.

At 8:00 PM, all Wellies will vacate the streets and return home to abide by the curfew. From 9:00 PM onwards, they will be asleep.

The Wellies will sleep until 7:00 AM, when they'll wake up and return to their routines.

Survival Mode

While following the same behaviour seen in Story Mode, the Wellies have far more actions that they can make, such as drinking coffee, selling and taking newspapers, sleeping on benches, lean against walls while smoking a pipe, and much more. All of these actions can be done by any of the Wellie variants. (see Gallery)

Wellies can also talk to each other, though they both have to be men. Standing nearby, the player is able to listen in on their conversation.

If a Wellie decides to sleep on a bench, the player can suffocate them as they usually would if the Wellie was sleeping on a bed. A sleeping Wellie will not react and wake up to anything the player does, however, they will react if the player does something illegal before they've gone to sleep.

Combat[]

When hostile, Wellies wield various weapons, such as:

Wellies in the Parade District are far more dangerous and wield weapons like The "Pipe Down", The "Spitfire", or The "No Questions Axe".

The kind of weapon they attack with will go up in difficulty in each Act, meaning they may wield Frying Pans regularly during Act I, but will wield The Spitfire during Act III.

Taking the advice from Uncle Jack, they will take matter into their own hands and fight Downers themselves, and if their health gets low enough, they'll plead for their life before running away.

Suspicion[]

The following actions will direct a Wellie's attention to the player:

  • Attacking somebody.
  • Attacking Peepers, Jubilators and other machines.
  • Breaking curfew.
  • Breaking open windows and/or containers with a Jimmy Bar.
  • Carrying or searching a corpse.
  • Picking locks.
  • Running, jumping, crouching or climbing up anything.
  • Staring at wellies for over 15 seconds, 7 seconds if it's from behind.
  • Stealing items.
  • Tampering with control boxes.
  • Trespassing restricted areas.
  • Tripping off a downer detector.
  • Using the Extractor to extract a car.
  • Walking around in inappropriate clothes. (or none at all)

The "Oh, You" skill allows the player to run, jump, crouch, spy, and climb wherever they want.

Wearing a Boiler Suit allows the player to tamper with control boxes without being suspicious.

The "Nothing To See Here" skill allows the player to not be applied to curfew, allowing them to walk around safely during the night, though only in Hamlyn Village.

AchievementIcon66 Variations[]

Criers[]

Main article: Crier

The archetypal British old lady in Hamlyn Village, they are special 'alarms' who will draw a crowd when they spot a Downer, though they'll never attack one themselves.

Bobbies[]

Main article: Bobby

The law enforcement in Hamlyn Village, though they can sometimes be found guarding certain locations in the Garden District. The Bobbies are much stronger than the average Wellie.

Joy Doctors[]

Main article: Joy Doctor

As the name suggests, the Doctors are tasked with treating the ill, though their solution often results in injecting the sick with more Joy. They have a keen sense of smell and can sniff out people who have forgotten to take their medicine.

Soldiers[]

Main article: Soldier

War veterans during WWI and II, among other battles. The Soldiers are only encountered at the Victory Memorial Camp in Ravensholm, and they only appear in Hamlyn Village during Survival Mode.

Bureaucrats/Administrators[]

The height of society, these Wellies are only found in the Parade District. They're responsible for handling all of the governing, administrative, management and bureaucratic work in order to keep the whole city running.

Council Workers[]

As the name suggests, Council Workers are tasked with repairing and maintaining the infrastructure and buildings in the city, but because of their heavy intake of Joy, they can be often be found slacking off elsewhere. All of the workers are men.

Fetishists[]

Wellies who have a desire to be punished, but can't remember why. They can only be found at The Reform Club and The Church of St. Genesius. Unlike regular Wellies, their routine is flipped; they're active during the night, and gone during the day.

In order to fit in at the club, the player has to wear the Rubber Cat Suit.

Fans/Paparazzi[]

Special to the Lightbearer DLC, the fans have an obsession with Nick Lightbearer, to the point of violence. The girls all wear the same dresses depicting the Union Jack Flag, and the paparazzis all appear as regular Wellies, though with a camera around their neck.

The paparazzis will not attack Nick, but they will blind him with the flash of their cameras.

Each of the different Wellie variants[]

Buff Forager Loot[]

The following items can be gathered from Wellies' corpses, do note that it's randomized:

Buff SilverTongue Quotes[]

See Wellie's Quotes

Buff Conformist Trivia[]

  • "Wellie", or "Wellies", is a slang term for Wellington Boots.
    • Although, in terms of the game, "Wellie" would describe a person who is happy and in good health, particularly through the use of Joy.
  • The Wellies' outfits were heavily inspired by '60s fashion icons such as Mary Quant and Pierre Cardin.
  • Joy is a contraceptive, which is the reason no one has gotten pregnant in the past 17 years, with one exception.
  • The Wellie face model bears a striking resemblance to that of Guillaume Provost, the Creative Director behind Compulsion Games.
  • Only two of the dress patterns in the concept art (see gallery) made it into the game, though the one on the far right has had its colors switched.
  • As stated in the loading screen, the reason why Wellies doesn't care about the player right after they committed a crime mere seconds ago is because they popped a Joy and forgot about them.
    • However, it's never explained why the Wastrels stop caring.
  • Signs are very important to the Wellies, as Joy makes them forget the most basic tasks. As such, notes can be found plastered all over their homes, while signs and posters remind them to keep doing exactly what they should be doing.

Buff Preservasionist Gallery[]

Concept Art[]

Official Artworks[]

Animation[]

Other[]

Old Content[]

Buff EasilyForgotten Appearance[]

During the 11219 build of We Happy Few, the Wellies had very limited variety in their appearance. They'd often generate wearing a black, red, green, blue, or beige turtleneck shirt with a brown, beige, or houndstooth coat on top, with green, red, or black pants with black shoes. They could also generate wearing a number of different accessories such as pork pie hats, flat caps, pipes, glasses, moustaches, or none at all.

During the 11219 build of We Happy Few, the Wellettes had very limited variety in their appearance. Their dresses only had three patterns with very few colour variations, the dotted dress only came in white and turquoise, the half toned dress only came in white and pink, and the mostly mono-coloured dress came in black, yellowish green, reddish blue, and turquoise. As for accessories, they could generate wearing various hats or glasses.

Buff TippyToes Behaviour[]

Random groups of Wellies would spawn and de-spawn as the player walked down the street, in which they'd walk around within that random spot, often bumping into and initiating brief "conversations" with each other.

Wellies will get suspicious if the player is carrying a weapon, a corpse, or if they're not on Joy, and initiate combat soon afterwards.

Wellies are much more aggressive and will enter combat if the player hits them, searches a corpse, runs, jumps, crouches, or is standing nearby a corpse. They usually use Frying Pans as their weapon of choice, though they also use Lead Pipes. They also throw Rocks if the player is too far away. As well as that, multiple Wellies and Bobbies can attack the player at a time, so getting into combat at all seems to be a death sentence.

Houses tend to be pretty empty, with only 1-2 residents inside. If they spot the player inside their home, they'll instantly get aggressive and try to kill them.

Wellies only spawn during the day: 7AM til 10PM.

Wellies that spawn into the area is much less noticeable and natural as they can sit on benches and do other activities than simply walking aimlessly.

Wellies will now only become suspicious if the player runs, jumps, climbs or crouches instead of immediately initiating combat.

Instead of wielding Frying Pans, they now use Flimsy/Cricket Bats. Combat has changed slightly, as only one person will focus on attacking the player as others cheer on and wait their turn to strike, instead of everyone trying to kill the player all at once.

Wellies will become suspicious of the player if they see them inside of their homes, instead of instantly becoming aggressive.

Wellies only spawn during the day: 7AM til 10PM.

More Wellies spawn in an area compared to the 17956 build.

Just like in the previous version, only one person will focus on attacking the player as others wait their turn to strike.

They still don't care if the player is in their house, but they will initiate combat if they witness thievery.

Wellies only spawn during the day: 7AM til 10PM.

Buff Forager Loot[]

Buff Conformist Trivia[]

  • With the release of the 27755 Early Access build, unconscious NPCs would eventually wake up and start walking around again.
    • It took 2 minutes for the NPC to wake up again, so long as the player wasn't looking at them beyond that time frame.
  • Between the 11219 and 14473 Pre-Alpha build, none of the NPCs had any names and would only be classified as "Corpse" upon death.
  • With the release of the 14473 Pre-Alpha build, Wellies would head over and watch Uncle Jack on the televisions, if one was nearby. This feature would later be removed for unknown reasons.

Buff Preservasionist Gallery[]

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