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We Happy Few is an action-adventure survival horror game developed by Compulsion Games released in on August 10th, 2018. The game is available for Windows, MAC, Linux via Steam, PlayStation 4, and Xbox One. 

There were originally seven people working on the game who started building prototypes for the game in January of 2014. The studio has since expanded their team and eventually placed the game on Kickstarter. After four years of development and a delay, the game was released on the said date.

The studio describes the game as a "game of paranoia and survival, in a drugged-out, dystopian English city in 1964."

Overview

WeHappyFew Logo 860X514

Old title card.

Story

We Happy Few is about an old English city, called Wellington Wells, that is haunted by the ghosts of its recent past.

In 1933, this world deviated from our own, as the Germans successfully invaded and occupied England during World War II. And while the state of England as a whole is unclear, a fair bit of Wellington Wells is in ruin.

However, during the Occupation, all citizens of Wellington Wells, called Wellies, had to do A Very Bad Thing that involved sending all of their children to Germany, without a clue as for what was going to happen to them.

To calm their guilt and sorrow, there seemed to only be one solution. To forget everything that they had done. As such, a miracle drug was invented, called Joy.

Soon, the citizens started rebuilding parts of the city, while leaving the most damaged areas ruined. This caused the whole of Wellington Wells to be blended with both highly advanced futuristic technology, and leftover rubble from a near past alongside each other.

Everyone is happy, as long as they take their Joy, and forget.

The Game

There are two modes the player can choose, Story Mode which explains most of the city's history, as well as gives insight into each of the playable characters, and Survival/Sandbox Mode which is focused on surviving and escaping Wellington Wells.

Story Mode

There are three playable characters that all serve as the protagonist in their own Act.

Arthur Hastings is the protagonist of Act I, Sally Boyle the protagonist of Act II, and Ollie Starkey the protagonist of Act III. Each character has their own set of characteristics and abilities, increasing in difficulty as the player progresses through the game.

They all also have one goal in common; to escape this wretched place. All for different reasons.

All playable characters are known as Downers, people who can take Joy, but refuse to. And no decent person in Wellington Wells likes Downers, so the player needs to adapt unless they want to get thrashed.

In order to survive and escape Wellington Wells, the player has to not only take care of their own needs, but also be mindful of the unspoken rules to fit in with the locals. All the while hunting for supplies to craft devices and weapons that'll aid them in getting out of town.

A big part of We Happy Few is NPC interaction and hiding in plain sight. NPCs will let the player know when they're suspicious of them, and their statements will inform the player of what they're doing wrong. The player can, however, also check their hud and stats for further information.

Upon every new game, or moving to the next Act, the world resets with a brand new map layout every time. Locations stay the same, but are located differently, and side quests that the player didn't find before may be available in the new game.

Survival Mode

Like the name suggests, the player wakes up in an unknown location, and has to work their way to the end. On their way, they have to collect quest items that are needed in order to escape.

The player will have to know the rules by hand and remember to fit in unless they want to start a fight.

Hunger, Thirst, and Sleep is deadly, and is sure to kill the player if they're neglected.

Downloadable Content

Reception

We Happy Few received "mixed or average" reviews on Metacritic getting a metascore of 62/100 on PC,[1] 67/100 on PS4,[2] and 64/100 on Xbox One.[3]

Trivia

  • The credits still list people that cannot be found in the game, such as Mary Bailie and Isembard Brunel.
    • It's very likely that some of the additional voices weren't used either, or were removed during later developments.
  • During the early development in 2014, the game was initially titled "Glimpse"; then, later, it was renamed We Happy Few.[4]
  • We Happy Few shares certain themes and plot points with the novel Brave New World, and it may have a possible source of inspiration.
  • The name of We Happy Few is inspired by St. Crispin's Day speech in Shakespeare's Henry V. "We few, we happy few, we band of brothers".
  • It is possible to go through the entire game without ever taking Joy, with the exception of Arthur in Act I, as he is required to take the drug on two occasions during his Act.
    • The player could, however, go through all of Survival Mode without ever taking Joy.
  • At first, We Happy Few was purely a survival game, with little to no focus on the story. However, as the game got more attention and more people started asking what was going on, the developers put in more and more story elements.
    • After some time, modes were added to the game that were intended to suit the player's playstyle. 'Birdwatcher' (Story oriented, no intention for scavenging or combat engagion), 'Downer' (blends story and survival aspects into one), and 'Vigilante' (Increased importance of scavenging for food, and combat is challenging). These modes were tweaked and replaced by the current Story/Survival modes.
  • At first, most of the voice actors were Canadians who were asked if they could do a British accent. However, it was discovered early on that the performance wasn't that convincing. This lead to every actor getting replaced by actual English people.
    • The voice actors also helped somewhat with the script, making sure they were using the right words (such as 'Sweets' instead of 'Candy') as well as other small details to make the experience more authentic.
    • Despite this, there's minor discrepancies in the subtitles.
  • When coming up with the concept of We Happy Few, Whitney Clayton stated in the book, The Art of We Happy Few, that the team liked the idea of a dystopia, but she didn't want to make it into "a bleak, gloomy place where people stomp around in work suits." Hence the idea of making the game set in a Utopic-Dystopia, in which everyone is focused on being happy.

Gallery

Concept Art

Videos

References

  1. Metascore for We Happy Few on PCMetacritic, Retrieved May 20, 2020
  2. Metascore for We Happy Few on PS4Metacritic, Retrieved May 20, 2020
  3. Metascore for We Happy Few on Xbox OneMetacritic, Retrieved May 20, 2020
  4. Steam Discussions - Developer's Comment
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