The Skill Tree is an ability tree that allows players to enhance their character's gameplay styles in We Happy Few. Players will earn points as their character progresses in Story Mode that they can spend in the Skill Tree. The points do not carry over for each playthroughs.
There are a total of four trees for each characters but players can only learn or increase abilities in three, with the last tree being unique passive. They are Combat, Stealth, or Survival and Super-Duper.
|Buff||You are healthier!||Add 50% Max Health.||None||3|
|Buffier||You are even healthier!||Add another 50% max health.||Buff||5|
|Buffiest||You are unbelievably healthier!||Add yet another 50% max health.||Buffier||8|
|Tank||Take less damage from most attacks.||Take 15% less damage from melee attacks, explosions, electricity, and bees.||Buffiest||10|
|Wait For It||With a little preparation, you can give someone a real wallop.||When wielding some weapons, hold (LMB) for a charged, more powerful attack.||None||3|
|Block Party||A well-timed block with a weapon can knock your enemy down.||25% chance to knock down when doing a perfect block with a weapon.||Wait For It||5|
|Chain Sweep||Some weapons now cause damage to subsequent targets.||Block Party||8|
|Worth the Wait||Prepare an even bigger wallop, with a chance to stun.||Charged attacks cause 100% damage, with a 15% chance to stun.||Chain Sweep||10|
|Block Buster||Chance of breaking an enemy's weapon with a successful block with your weapon. Can also stun.||25% to break enemy weapon when blocking. 10% to stun after successfully blocking a heavy attack.||Chain Sweep||10|
|Iron Fist||Unarmed hits to the head have a chance to stagger the enemy.||15% chance to stagger when unarmed melee hits. Less effective against Bobbies.||None||3|
|Pack a Wallop||Do more damage hitting people!||Do 15% more melee damage.||Iron Fist||5|
|Bloody Hell||Make them bleed... more often.||Double your chance to cause bleeding with puncture/slashing weapons.||Pack a Wallop||8|
|Trackstar||You can sprint faster and longer.||+10% springting speed
-25% stamina consumption when sprinting
|Iron Stomach||Eat rotten food without getting sick||Trackstar||5|
|Hardy||You get more benefit from being well-fed, hydrated, or well rested||Buffs from being well-fed,hydrated, or rested last 50% longer||None||3|
|Hauler||Carry more weight.||+50 pounds carrying capacity in your inventory.||Hardy||5|
|Craftsman||Crafted weapons and atomizer wear out half as quickly.||-50% degradation (when used)||Hauler||8|
|Tireless||No negative effects from hunger, thirst, or exhaustion.||Craftsman||15|
|Picky Picky||Plants yield more resources||+1 resource||None||3|
|Haggler||Get better price when buying and selling at shopkeepers.||Shopkeepers charge 125% at base price. (instead of 150%)
Shopkeepers buy at 75% at base price. (instead of 50%)
|Lucky Me||Find fancier loots.||Loot container have higher value loot.||Haggler||8|
|High Tolerance||Joy lasts longer, and give you less of a hangover.||+50% Joy duration
-50% toxicity induced
|Herbalist||Heals better.||Healing items are 50% more effective.||Haggler||8|
|Hustler||Get the best price possible.||Shopkeeper buy and sell at base price, with no markup or discounts.||Herbalist||15|
|Sweet Dreams||Quietly choke people unconscious from behind; smother then unconscious in their beds.||None||1|
|Ear to the Ground||Notice footsteps from further away.||Footprints visible x2 further whilst sneaking.||Sweet Dreams||5|
|Tech Friendly||Spankers, Peepers, and Jubilators take longer to detect you.||X2 Acquisition time.||Ear to the Ground||8|
|Smooth Talker||Talking to people make them trust you more.||Talk to NPCs reduces suspicion for twice as long.||None||3|
|Tippy Toes||Sprint quietly.||Sprinting makes no more noise than walking||Smooth Talker||5|
|Oh You||People will ignore your annoying habits.||Staring, jumping, crouching, and running no longer annoy people.||Tippy Toes||5|
|Backstabber||Attacks on unaware enemies do double damage.||x2 damage when undetected||Oh You||10|
|Look! Over There!||Throwing distraction objects (bottles, ducks, etc.) will cause more of a distraction.||. +1 NPC Attracted. +50% distraction duration.||Oh You||10|
|Body Snatcher||Search and carry bodies faster. Drop bodies quietly.||Search and carry bodies 50% faster.||None||3|
|Sneak Thief||Silently pick lock, jimmy windows, and search containers. Jimmy bars and disarming tools last longer.||2 uses for Jimmy Bars, +1 use for Disarming tools.||Body Snatcher||5|
|Night Stalker||Reduce visibility at night.||You are -25% visible at night.||Tippy Toes||8|
|Nothing To See Here||Go out at night without the bobbies fussing at you. Witness will react more slowly to your trespassing, giving you more time to run away.||Curfew no longer applies to player. Witnesses won't react as quickly when you're trespassing||Night Stalker||10|
|Herbalist||Heal better.||Healing items are 50% more effective.||None||5|
|Unburdened||You can carry more, and being over-burdened slows you less.||25 pounds carrying capacity in your inventory. 50% less penalty for being over-burdened.||Herbalist||8|
|Big Game Hunter||Choke out taller enemies.||Stealth takedowns enabled on Bobbies and Doctors.||Unburdened||12|
|Tireless||Remove negative effects of hunger, thirst, and exhaustion.||Big Game Hunter||15|
|Blender||Look like you belong there, even when you don't.||Hide in plain sight.
Sleep in owned beds without upsetting anyone.
Greater chance of breaking line of sight when escaping enemies.
|Frenzy||Deal double damage when health is critical.||+100% damage when less than 15% health.||Blender||8|
|Alchemist||Unlock four advance drug recipes at once. All require the unique precursors Sally can craft.||Unlock recipe for Stoic, Blood Toxin, Chronobalm and Velvety Emulsion.||Frenzy||12|
|Double, double||Yield of some crafted drugs doubled.||Alchemist||15|
|Hurler||Throw things farther and do more damage.||Throws 25% further.
+20% more throw damage.
|Slugger||People you knock down may stay down.||10% for NPCs to get unconscious after a knock-down.||Hurler||8|
|Proper Care||Weapons wear out more slowly.||Weapons degrade 25% slower.||Slugger||12|
|Warrior||Attack faster. Move faster when blocking. Blocking and attacking costs less stamina. Increased chance defeated opponent will flee.||Attack 5% faster.
Blocking costs -10% stamina.
Movement penalty while blocking is 25% (instead of 50%)
10% greater chance for NPCs to flee when at low health.