- Talk to the couple
- Come back at night
- Help them survive at night
- Search the suitcase
Arthur: Um, are you guys new around here?
Daphne: We came over yesterday. Must have got a bad batch of joy, everything went all wonky.
Gerald: I had no idea how bad it is here. These people they came to rob us. You should see their eyes. They've gone feral. I don't think we’ll last the night. Will you help us?
Daphne: Don't hurt them, just scare them away. They looked so terribly hungry… And I think I recognize some of them from home.
Gerald: This is home now, Daphne.
Gerald: We’d be dead now without you. I guess it's not true what they say about Wastrels.
Daphne: We hid a suitcase. Our Sunday best. It's all we have. The combination is ten sixty-six. I hope it helps you in some way. God be with you.
- The player recieves the note Everybody's a Winner! after searching their suitcase.
- If the player decides to talk to the couple, Arthur will speak as if he's mimicing that of the regular wastrels. Example: "Are we mad, or is it the world?", "I still hear them screaming, you know?", "It's not my fault, I'm being controlled by someone I never even met." etc.