Various content of We Happy Few were altered or removed from the final version of the game. This page lists the said content, from items to storylines.
- 1 Items
- 2 Food and Drinks
- 3 Outfits
- 4 Weapons
- 5 Containers
- 6 Notes
- 7 Characters
- 8 Quests
- 9 Enemies
- 10 Audio
- 11 Animation
- 12 Other
- A Lovely Bouquet
- Anti-Future Device
- Bottle of Water
- Canvas Scrap
- Cough Medicine
- Dying Wastrel's Key
- Inquisitor Musk
- Ironman Syringe
- Large Bottle of Water
- Large Glass Bottle
- Mechanical Parts
- Pain Pills
- Persuasion Atomizer
- Purple Pills
- Red Pills
- Shopkeeper's Key
- Tough Linen
- Brolly Umbrella - Renamed to Brolly
- Cloth - Renamed to Cloth Scrap
- Cure Syringe - Phenocycline Jab (need confirmation)
- Dried Meat - Jerky
- Healing Plant - Rose of Gilead Petal
- Poppy Seeds - Foxglove Seeds
- Recycled Bandage - Renamed to Dirty Bandge
- Run Speed Boost Pills - Phlash
- Security Keycard - Constable's Keycard
- Sharpened Rock - Renamed to Enhanced Rock
- Simple Suit - Renamed to Proper Suit
- Small Power Cell - Power Cell
- Air Piston
- Box of Infinite Random
- Charcoal Filter
- Cocaine Syringe
- Coca Leaf
- Cook Book
- Crier Hat
- Door Code
- Empty Can
- Glass Container
- Gold Duck
- Grenade Duck
- Holster Expansion
- Inquisitor Injector
- Metro Map
- Morphine Bottle
- Morphine Syringe
- Opium Pod
- Penicillin Bottle
- Psychotropic Pill
- Psychotropic Syringe
- Raw Honey
- Rolling Pin of Doom
- Rubber Duck Dark
- Rubber Duck Gold
- Rubber Duck Iridium
- Rubber Duck Silver
- Rubber Tubing
- Snap Gun
- Spikey Bobby Baton
- Stamina Unique Ingredient
- Sugar Smoke
- Suit Many Colours
- Tank Scrap
- Terror Dolly
- Tiny Bulb
- Tool Handle
- Twinkle Toes Slippers
- Winner Ticket
Originally, books would appear in the player's inventory, possibly as regular items that could be sold or dropped. They had descriptions, values, and weight.
The books were changed significantly over the course of development, now appearing in the player's stats menu. Some books have been removed.
|Battler||Attacks with melee weapons do slightly more damage. Stackable.||Just hit a fair bit harder.||50|
|Breaker (Removed)||Increases the chance that an opponent's weapon will break on impact.||Sometimes weapons break on you.||40|
|Clubber||Melee attacks have slight chance to kill opponent in one shot. Stackable.||Sometimes you get really lucky when you hit someone.||45|
|Counterpuncher||Blocking attacks has a chance to knock down opponents. Stackable.||Sometimes when you block, you'll knock them down.||35|
|Creeper||Decreases the amount of noise made when walking or crouch walking.||You're getting sneakier.||30|
|Long Distance Runner||Permanently increases stamina maximum slightly.||Run for just a bit longer.||75|
|Strangler||Increases the speed of stealth attacks significantly.||You can choke people out a bit faster.||30|
|The Lurker (Removed)||Shadows provide slightly more concealment. Stackable.||You're getting better at lurking.||30|
|The Importance of Not Being Seen||People stop searching for you sooner.||You won't have to hide as long before people give up looking for.||25|
|Undertaker||Picking up bodies takes much less time. Movement while carrying bodies is somewhat faster. Stackable.||You're getting the hang of carrying bodies.||30|
- Maidenholm's Golf Club
- Metal Cricket Bat
- Pipe Hammer
- The Strike Hammer
- Advice on curing the plague
- Downer Report
- George Villers' note to himself (1-5)
- Harold's Dirty Map
- I Miss You
- I've Got It
- Mrs. Stokes' Diary
- Poetry 1
- Poetry 2
- Safe Settings
- Sarah's Letter
- Second page of a letter
- To the Janitor
- Things I Remember
- Time to Pay the Piper!
- We cannot get out
- An Odd End
- Bunker Treasure Map
- Cerberus was the First Bobby
- Clive Birtwhistle
- Faraday's Event, part of an objective instead of its own quest
- First Marriage, location can still be found on the map
- If You Give a Pig a Pancake, location can still be found on the map
- It's a Terrible Life
- Officer's Treasure Map
- Salamanca Bridge
- Soldier's Treasure Map
- Spring Cleaning
- Tea Time
- The Toll
- Artillery Park, Possibly overhauled into What Have We Buried
- At Cutty's, TBA
- Apple Holm Bridge, Updated into Plassey Bridge
- Blood in the Streets, Updated into Public Works
- Bridge Crossing, Repurposed into Motilene Gives You Wings, and Forbidden Fruit
- Campfire, Renamed to Duck Soup
- Escape, Complete overhaul, now known as Britannia
- Faraday's Houseboys, Repurposed into House of the Inventor, and The Faraday Cage
- Faraday's Workshop, TBA
- House of Curious Behaviours, Renamed to The English Vice
- I Need a Pipe, Renamed to Ceci n'est pas une pipe
- Johnny Bolton, Special Agent! repurposed into Get the Dolly and Mystery House
- Lovebirds, Renamed to Love Birds
- Lud's Bridge, TBA
- Madame's Lost Key, Renamed to Madame's Magic Wand
- Mushroom Log, Renamed to An Awkward Courtship
- OD Wellie, Repurposed into Edie Goes Downer
- St. George's Holm Bridge, Repurposed into Shibboleth
- The Vandals Took the Handle, Repurposed into Sally's Quest, The Vandals Took the Handle
- Victory Meat Errand, Repurposed into Superb Meat Boy
- Where's the Power? TBA
A model for a Wastrellette wearing a yellow dress was made, but was eventually removed in later versions of the game for unknown reasons.
In the early access version of We Happy Few, when approaching Wastrels they would tell the player to leave them be rudely, this doesn't happen anymore.
Wastrels used to run up to the player begging for certain items, when given their requested items, they would give the player something back.
During Alpha, Plague Wastrels were rather different from their current iteration.
- Some victims had regular skin tones, others had dark blue, almost ashy, skin. And their eyes were the regular blue, green and brown.
- They shambled around during the day and disappeared at night, but would run and attack the same way as any other unarmed Wastrel did, although it was constant with no pause between their lunges.
- They spoke comprehensible English. They'd quote lines that regular Wastrels would when walking around, and the player could even talk to them without causing any fuss.
- They didn't automatically attack anybody, not even the player.
During Early Access, Plague Wastrels still had many differences from their current iteration.
- They had blotches of purple discoloration over their faces and upper body with red, bloodshot eyes.
- They moaned and groaned like zombies.
- They wouldn't become hostile instantly, but would instead be suspicious of the player for a short while before becoming hostile.
- The player could, however, talk to a Plague Wastrel to dissuade their suspicion.
The two crier models to the far right used to be pink and yellow, but got recolored to green and pink, respectively.
In older versions of the game, the player could give lovely bouquets to Criers to dissuade them. This is no longer possible as the item was removed.
In an earlier version of the game, a red variant of Madame Wanda could be found. It is unknown as to why this was changed.
In the launch trailer of the game, a crier attacks Arthur with a Rolling Pin, despite them never attacking the player in the actual game.
The Headmistress had two additional "screen faces", which were not used. It can be assumed that the first two were going to be used during her countdown before attacking the player.
There's an early recording of the conversation between Arthur and Ollie, after they had infiltrated the Victory Memorial Camp. However, while the voice of Ollie is the same as the final game, Arthur's isn't.