The Food Tab
Food and Drinks is an Inventory selection in We Happy Few that contains all consumable items that the player can eat to satiate their Hunger and quench their Thirst.
During Story Mode, both hunger and thirst are simple measurements that take a toll on the player's stamina if they don't eat something for a while. However, in Survival Mode the player will die if they don't eat or drink anything at all.
Due to the lack of food imports from the mainland in Wellington Wells, food and drinks are extremely hard to come by, with most of them being limited to what can be stolen from houses or NPCs, or foraged from the few edible plants.
Function[]
Story Mode[]
Increasing Hunger/Thirst[]
Hunger and Thirst are timers that will slowly deplete over time.
Each and every consumable has a set timer, and when a player eats or drinks something, the hunger/thirst timer will be set to the exact time value the consumable provides. The timer does not increase by eating multiple food items, the timers will only increase if the consumable has a higher time value than it's currently at.
As an example, if the player's hunger timer is exactly 03'15'' (3 minutes and 15 seconds), it cannot be increased by eating a Blue Currant because the time value for Blue Currants is 02'50'' (2 minutes and 50 seconds), and therefore lower than the current time. The time value for Rotting Meat is 05'43'' (5 minutes and 43 seconds), so eating Rotting Meat will set the timer from 03'15'' to 05'43''. However, there is an exception to this rule (see Stage 30'00'').
The max time the player can reach for hunger is 23 minutes by eating V-Meat, War Ration, Pie, Sandwich, and Chunky Stew. The max time for thirst is 20 minutes by drinking Toasted Chicory.
Stage 30'00''[]
When either of the timers run out, it will immediately be set to 30'00'', which is the amount of time the player has left before they need to consume something. The player's stamina will be cut off when this timer only has 20 seconds left.
When this timer reaches 00'00'', it becomes null and will appear as --'--'' in the stats menu. All of the time has run out, and the player likely has a lot of their stamina cut off as penalty for not consuming something.
When hunger/thirst is in the 30'00'' stage, any time value from any consumable will surpass this timer, even if it's as low as 00'16''.
As well as that, if the player's hunger timer was above the 30'00'' stage (ex. 00'01''), but their thirst was within the stage (ex. 27'46''), then, when the hunger timer reaches 00'00'', it'll even out and be set to the exact same amount of time as the thirst timer (ex. 27'45''). This rule applies both ways.
Decreasing Hunger/Thirst[]
Both timers decrease by 00'01'' every real-world second, but because 1 in-game second passes every 3.35 real-world seconds, it means that the timers decrease by roughly 00'03'' every in-game second.
1 hour of sleep will decrease hunger and thirst by 04'20'', and an additional 03'20'' are added for every additional hour slept.
Survival Mode[]
In this mode, hunger/thirst increases by a set percentage, and can be increased by eating multiple food items, unlike in Story Mode.
When either hunger or thirst reaches 0%, the player enters the dying stage and has to eat or drink something before they die. However, if the player chose to turn on Permadeath in the settings before starting the mode, they won't enter the dying stage at all and will instead die instantly.
List of Food and Drinks[]
Food[]
| Icon | Name | Is it used in crafting? | Time Value (Story) |
Percentage (Survival) |
|---|---|---|---|---|
| Apple | No | 11'30'' | 25% | |
| Blue Currant | No | 02'50'' | 6% | |
| Bread | Yes | 11'30'' | 25% | |
| Carrot | No | 17'13'' | 37% | |
| Chunky Stew | No | 23'00'' | 50% | |
| Honey | Yes | 17'13'' | 37% | |
| Jerky | No | 11'30'' | 25% | |
| Lily Bulb | Yes | 00'16'' | 1% | |
| Mushroom | No | 17'13'' | 37% | |
| Onion | No | 17'13'' | 37% | |
| Pie | No | 23'00'' | 50% | |
| Potato | No | 17'13'' | 25% | |
| Raw Meat | Yes | 11'30'' | 25% | |
| Rowan Berry | Yes | 01'23'' | 3% | |
| Sandwich | No | 23'00'' | 50% | |
| Slice of Pie | No | 11'30'' | 25% | |
| Stew | No | 17'13'' | 37% | |
| Strange Meat | Yes | 17'13'' | 37% | |
| Victory Meat | Yes | 23'00'' | 50% | |
| War Ration | No | 23'00'' | 25% | |
| Yam | Yes | 17'13'' | 37% |
Drinks[]
| Icon | Name | Is it used in crafting? | Time Value (Story) |
Percentage (Survival) |
|---|---|---|---|---|
| Grapefruit Juice | No | 05'00'' | 12% | |
| Odious MacLear Tea | No | 00'13'' | 1% | |
| Pure Water | Yes | 10'00'' | 25% | |
| Scotch | Yes | 02'30'' | 6% | |
| Strange Alcohol | No | 02'30'' | 6% | |
| Tap Water | Yes | 10'00'' | 15% | |
| Tea | No | 10'00'' | 25% | |
| Toasted Chicory | No | 20'00'' | 50% |
Rotten Food[]
| Icon | Name | Is it used in crafting? | Time Value (Story) |
Percentage (Survival) |
|---|---|---|---|---|
| Moldy Bread | No | 11'30'' | 25% | |
| Rancid Stew | No | 05'43'' | 12% | |
| Rotten Apple | Yes | 05'43'' | 15% | |
| Rotten Carrot | No | 05'43'' | 12% | |
| Rotten Mushroom | Yes | 05'43'' | 12% | |
| Rotten Onion | No | 05'43'' | 12% | |
| Rotten Potato | Yes | 05'43'' | 12% | |
| Rotting Meat | Yes | 05'43'' | 15% |
Trivia[]
- When the Pre-Alpha 17956 build released, food no longer healed the player.