We Happy Few Wiki
The Food Tab

The Food Tab

Food and Drinks is an Inventory selection in We Happy Few that contains all consumable items that the player can eat to satiate their Hunger and quench their Thirst.

During Story Mode, both hunger and thirst are simple measurements that take a toll on the player's stamina if they don't eat something for a while. However, in Survival Mode the player will die if they don't eat or drink anything at all.

Due to the lack of food imports from the mainland in Wellington Wells, food and drinks are extremely hard to come by, with most of them being limited to what can be stolen from houses or NPCs, or foraged from the few edible plants.

Buff WaitForIt Function[]

Story Mode[]

Increasing Hunger/Thirst[]

Hunger and Thirst are timers that will slowly deplete over time.

Each and every consumable has a set timer, and when a player eats or drinks something, the hunger/thirst timer will be set to the exact time value the consumable provides. The timer does not increase by eating multiple food items, the timers will only increase if the consumable has a higher time value than it's currently at.

As an example, if the player's hunger timer is exactly 03'15'' (3 minutes and 15 seconds), it cannot be increased by eating a Blue Currant because the time value for Blue Currants is 02'50'' (2 minutes and 50 seconds), and therefore lower than the current time. The time value for Rotting Meat is 05'43'' (5 minutes and 43 seconds), so eating Rotting Meat will set the timer from 03'15'' to 05'43''. However, there is an exception to this rule (see Stage 30'00'').

The max time the player can reach for hunger is 23 minutes by eating V-Meat, War Ration, Pie, Sandwich, and Chunky Stew. The max time for thirst is 20 minutes by drinking Toasted Chicory.

Stage 30'00''[]

When either of the timers run out, it will immediately be set to 30'00'', which is the amount of time the player has left before they need to consume something. The player's stamina will be cut off when this timer only has 20 seconds left.

When this timer reaches 00'00'', it becomes null and will appear as --'--'' in the stats menu. All of the time has run out, and the player likely has a lot of their stamina cut off as penalty for not consuming something.

When hunger/thirst is in the 30'00'' stage, any time value from any consumable will surpass this timer, even if it's as low as 00'16''.

As well as that, if the player's hunger timer was above the 30'00'' stage (ex. 00'01''), but their thirst was within the stage (ex. 27'46''), then, when the hunger timer reaches 00'00'', it'll even out and be set to the exact same amount of time as the thirst timer (ex. 27'45''). This rule applies both ways.

Decreasing Hunger/Thirst[]

Both timers decrease by 00'01'' every real-world second, but because 1 in-game second passes every 3.35 real-world seconds, it means that the timers decrease by roughly 00'03'' every in-game second.

1 hour of sleep will decrease hunger and thirst by 04'20'', and an additional 03'20'' are added for every additional hour slept.

Survival Mode[]

In this mode, hunger/thirst increases by a set percentage, and can be increased by eating multiple food items, unlike in Story Mode.

When either hunger or thirst reaches 0%, the player enters the dying stage and has to eat or drink something before they die. However, if the player chose to turn on Permadeath in the settings before starting the mode, they won't enter the dying stage at all and will instead die instantly.

List of Food and Drinks[]

Food[]

Icon Name Is it used in crafting? Time Value
(Story)
Percentage
(Survival)
AppleIcon Apple No 11'30'' 25%
BerryCurrantIcon Blue Currant No 02'50'' 6%
BreadIcon Bread Yes 11'30'' 25%
CarrotIcon Carrot No 17'13'' 37%
ChunkyStewlcon Chunky Stew No 23'00'' 50%
HoneyIcon Honey Yes 17'13'' 37%
JerkyIcon Jerky No 11'30'' 25%
LilyBulbIcon Lily Bulb Yes 00'16'' 1%
MushroomIcon Mushroom No 17'13'' 37%
OnionIcon Onion No 17'13'' 37%
PieIcon Pie No 23'00'' 50%
PotataIcon Potato No 17'13'' 25%
RawMeatIcon Raw Meat Yes 11'30'' 25%
BerryRowanIcon Rowan Berry Yes 01'23'' 3%
SandwichIcon Sandwich No 23'00'' 50%
SlicePieIcon Slice of Pie No 11'30'' 25%
StewIcon Stew No 17'13'' 37%
StrangeMeatIcon Strange Meat Yes 17'13'' 37%
VMeatIcon Victory Meat Yes 23'00'' 50%
WarRationIcon War Ration No 23'00'' 25%
YamIcon Yam Yes 17'13'' 37%

Drinks[]

Icon Name Is it used in crafting? Time Value
(Story)
Percentage
(Survival)
GrapeJuiceIcon Grapefruit Juice No 05'00'' 12%
McLearTeaIcon Odious MacLear Tea No 00'13'' 1%
FrshWaterIcon Pure Water Yes 10'00'' 25%
ScotchIcon Scotch Yes 02'30'' 6%
Strange Alcohol icon Strange Alcohol No 02'30'' 6%
JoyWaterIcon Tap Water Yes 10'00'' 15%
TeaIcon Tea No 10'00'' 25%
ToastedCoffeeIcon Toasted Chicory No 20'00'' 50%

Rotten Food[]

Icon Name Is it used in crafting? Time Value
(Story)
Percentage
(Survival)
MoldBreadIcon Moldy Bread No 11'30'' 25%
RancidIcon Rancid Stew No 05'43'' 12%
RotAppleIcon Rotten Apple Yes 05'43'' 15%
RotCarrotIcon Rotten Carrot No 05'43'' 12%
RotMushIcon Rotten Mushroom Yes 05'43'' 12%
RotOnionIcon Rotten Onion No 05'43'' 12%
RotPotatoIcon Rotten Potato Yes 05'43'' 12%
RottingMeatIcon Rotting Meat Yes 05'43'' 15%

Buff Conformist Trivia[]

  • When the Pre-Alpha 17956 build released, food no longer healed the player.