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The Bobby
"Bobbies; protecting the haves from the have nots since 1829. I better skulk past them quietly or else there's going to be a bit of a ruckus."
Ollie Starkey on the Bobbies

Bobbies are the Quaternary antagonists in We Happy Few.

"Bobby" is British slang for a policeman and thus, they are the law enforcement of Wellington Wells. Officially, they all work for the Executive Committee, acting as the government's primary armed force. Bobbies use a special version of Joy known as Blackberry Joy, which allows them to take Joy while keeping a (mostly) clear head and without suffering any ill effects.

AppearanceEdit

Bobbies wear an Edwardian British policeman's uniform; consisting of a black custodian helmet, a dark blue (almost black) overcoat and trousers along with black dress shoes and white gloves. The front of the overcoat is adorned with three rows of gilded buttons, a gold-rimmed collar, a silver police badge, and a black leather belt with a silver Brunswick Star on the buckle. The custodian helmet is adorned with a floodlight mounted in the center of a silver Brunswick Star badge.

Bobbies have Happy Face Masks like other Wellies, only theirs are twisted into a permanent grin or a sneer. They can also be seen wearing gas masks during nighttime. They typically wield Bobby Truncheons as their sole weapon but sometimes, they may utilize Electric Truncheons in combat. They are much taller and stronger than any other Wellie.

VariantsEdit

Red Bobbies are a rare variant of the normal Blue Bobby that can be seen at a stationary post in stores inside Hamlyn Village and can be found patrolling in the Parade District. They are the same as regular Bobbies, with the exception being that they have a red uniform, are stronger and have higher health, cannot be bribed, and wield Electric Truncheons exclusively.

Another rare version of the Bobby is the White Bobby who is Anton Verloc's personal guard. He is far stronger than any Bobby and serves as an area boss. The White Bobby wields a weapon called the "Pipe Down" which is a glowing-hot Lead Pipe that causes burn damage on hit.

There are several special Bobbies in addition to this. One is Chief Inspector Peters, the apparent leader of the police force itself as a whole, based on his rank, as well as a figure from Arthur and Sally's past and John Constable, who is a playable Bobby in the Night Watch game mode.

BehaviorEdit

Bobbies generally can be found patrolling Wellington Wells or guarding bridges, police stations, and government buildings. They can also be found watching over crime scenes, transporting deceased individuals, and at times conversing with each other.

Bobbies are typically only encountered on Maidenholm, St. George's Holm and Apple Holm but there is a special location where three can be found guarding an apple tree in the Garden District.

Bobbies can be bribed with Scotch, which will instantly make them become peaceful and will no longer pay attention to crimes committed. This doesn't work though if players are experiencing Joy withdrawal, memory loss or the Bobby is already hostile to the player. Bribery doesn't work on Red Bobbies, however. Bobbies (and reinforcements) will also be summoned if there is an alarm triggered, or there is havoc in town by emerging from Bobby Poppers, which transport them all around Wellington Wells. They can Also be Heard whistling tunes such as its a long way to Tipperary and God save the king during the night

Aggression Edit

Bobbies are initially neutral towards the player and will not attack them, however, they will become aggressive of they catch the player doing suspicious or illegal actions.

Suspicious actions Edit

The following actions will cause a Bobby to initially become suspicious of the player and if they do not quickly correct their behavior, the Bobby will become hostile towards the player:

  1. Running, jumping, crouching or climbing up ledges
  2. Openly wielding a weapon
  3. Dressed inappropriately
  4. Carrying a corpse
  5. Punching or hitting surfaces with weapons
  6. Experiencing Joy withdrawal
  7. Using the Extractor to extract a car

The "Oh, You" skill allows the player to void the first criteria. The Rubber Duck and all of its variants are not affected by the second criteria.

Illegal actions Edit

The following things will cause a Bobby to instantly become hostile towards the player.

  1. Attacking any Wellies
  2. Attacking any Bobbies
  3. Searching a corpse
  4. Attacking Peepers, Jubilators and other machines
  5. Trespassing into restricted areas
  6. Stealing items marked with red text on the HUD
  7. Tripping off a downer detector
  8. Tampering with security (Using a Shortspike or Polarity Device on a control box and using an Electro-Lock Shocker on an electronic lock)
  9. Breaking open windows and/or containers with a Jimmy Bar
  10. Picking locks with a Lockpick
  11. Breaking curfew (Being outdoors in Hamlyn Village and the Parade District between 9:00 PM and 7:00 AM)

Wearing a Boiler Suit allows the player to void the eighth criteria while the "Nothing To See Here" skill allows the player to void the eleventh criteria.

Strategy Edit

The best way to deal with a Bobby is to not deal with him at all; Bobbies are highly dangerous enemies and unless there is no other way to progress, one should avoid angering them.

When in combat, Bobbies will either attempt to attack the player with their melee weapons if within reach of the player, otherwise, they will start throwing Shock Grenades at the player. Unlike Wellies, Bobbies will always keep their weapons in a defensive blocking stance when not attacking and will only lower their defense when attacking the player.

Always make sure to have a decent reserve of healing items available, as fighting a Bobby is likely to result in you getting hit once or twice and Bobbies deal much more damage than any other enemy.

Before attacking a Bobby, always make sure to have an escape route ready in case things get out of hand since Bobbies are capable of summoning in reinforcements when attacked, which can become overwhelming. When attacking a Bobby, try to attack him rapidly and deal as much damage as possible before he is able to draw his own weapon and retaliate.

The best strategy of dealing with a single Bobby is to stay close to him (so as to avoid Shock Grenades) while blocking and avoiding his strikes. Once the Bobby has attacked, shove him back to momentarily break his defense and retaliate with your own weapon but be prepared to quickly switch back to defending once he recovers. When dealing with multiple Bobbies, try to lure them into clustering up into a group, then once they momentarily stop attacking, retaliate while circle-strafing around them.

If worst comes to worst and the situation becomes unsustainable (critically low health, overwhelming amounts of enemies, etc.), use your escape route to flee. Running away and living to see another day is far better than dying for nothing.

Events of We Happy FewEdit

Act OneEdit

Arthur Hastings is chased by Bobbies out of the Parade District and all the way to the Garden District, where they catch and proceed to knock him out, but before they can finish their work, they smell a gas leak and flee. Throughout the rest of the act, Arthur is constantly on guard around the Bobbies, as he is off his Joy. Arthur uses deception, bribery, and even violence to take them on, and even receives help from them on certain occasions.

When on Maidenholm, Arthur needs a particular Bobby's papers in order to get to the next district and goes to the Wellington Wells Constabulary to figure out where he is. At the constabulary, Arthur eventually learns that the Bobby is at the House of Peculiar Pleasures, and goes there to steal his credentials and formulate a lie. While making his way to the archives, Arthur briefly stumbles across a suspiciously familiar Police Constable but does not recognize him. The Constable calls Arthur Percy for some reason and after a short flashback, Arthur remembers seeing a similar constable on the train station 20 years ago, but when he comes to, the Constable is nowhere to be found.

After making his way to Megiddo Bridge, Arthur successfully tricks another Bobby (whose sister is marrying the other Bobby) into letting him pass and makes his way into the next district.

Much later, as Arthur is tasked by Sally Boyle with retrieving cod liver oil from Haworth Laboratories, where Verloc has set up shop. After making his way through the facility, Arthur encounters a White Bobby guarding Verloc's office and tries to trick him into letting him get to Verloc. Verloc initially tries to dismiss Arthur, but eventually realizes that Arthur is an impostor and intruder, and orders the Bobby to kill Arthur. Arthur manages to defeat the Bobby and continues on with his journey.

Arthur eventually makes his way into the Parade District, where he learns from the Bobby guarding the bridge that they will be closing down all access to the district in the near future. Here, Arthur is forced to deal with an extreme amount of Bobbies guarding and patrolling the areas. Eventually, Arthur manages to lift the quarantine on the broadcasting tower and once he gets there, Arthur tells the Bobby there that the quarantine has been lifted, causing the Bobby to grant him entry.

While escaping from Wellington Wells across the Britannia Bridge, during the last stretch of the way, Arthur hears two more regular Bobbies from behind two train cars on the bridge. They are talking about vacationing in Spain when Christmas comes along. However, one of the two asks the other if they'll ever get out of Wellington Wells, to which the other one responds with how his friend ruined the mood. The first Bobby answers by stating that he can only suspend his disbelief for so long, to which the other replies, "A word to the wise, Constable. Sincerity is the most important thing. The better you can fake that, the better you'll do in life." These two Bobbies unknowingly define Arthur's situation (more or less).

Arthur continues on and meets the Constable from before again, who greets him and checks his credentials before leading him out of Wellington Wells. On the way there, the Constable (who refers to himself as Constable Peters) removes his mask and begins talking about taking care of brothers, causing Arthur to recognize him. Arthur then remembers how he tricked the Constable into believing that he was his brother Percy while leaving Percy to be sent to Germany on the train. Upon remembering this, Arthur breaks down and reveals the horrible truth to the Constable, who consoles him and states that since Arthur can't afford to forget anymore, he should consider it a gift to know who he really is. The Constable goes on to state that the mercy in life is that life goes on, and he escorts Arthur across the Britannia Bridge.

Act TwoEdit

The role of the Bobbies changes from aggressors to clients during the second act, as Sally Boyle is responsible for providing them with Blackberry Joy, which is a more refined version of Joy made from natural chemicals and herbs that the Bobbies need in order to be able to work. However, Sally is late on her latest batch, however, and this is causing the Bobbies to begin to grow distressed, causing them to begin threatening, but because Sally is under the protection of General Byng, one of the two bigwigs in Wellington Wells, most of their aggressive remarks are empty threats. They also protect Sally from Anton Verloc, the other major figure of Wellington Wells, who is Sally's former lover (and the father of her child) and hates her deeply.

As the game progresses, it is discovered that Sally was found by Constable peters (Arthur's Bobby) after she had run away from home. He took her back home, only to discover that Sally's mother had poisoned herself and everyone else in the family, to keep Sally's siblings from going on the train to Germany.

The Bobbies continue to grow more restless, and threaten to give Sally to Verloc, who would undoubtedly hurt her, but lay off because of Byng. Eventually, her daughter Gwen contracts measles, and Sally goes to get cod liver oil from Verloc in order to cure it, communicating with him from a safe distance at a police station, but he angrily rejects her and orders the Bobbies to arrest Sally, though because they do not like him either, they Bobbies refuse to comply and apologize for Verloc's behavior. When Sally then makes her way out of the facility, the Bobbies do not even try to arrest her. She then uses Arthur to retrieve the cod liver oil for her.

Once Sally is able to gather all of the ingredients for Blackberry Joy and create a new batch, the Bobbies are overjoyed and decide to host a small musical stage act for her as a show of gratitude.

Much later, Sally escapes Wellington Wells with Gwen, leaving them all behind.

Act Three Edit

The Bobbies serve as a near-constant threat to Ollie Starkey, as he is a known dissident and non-conformer, but initially, they are mostly annoying obstacles, as Ollie is more than capable of taking them on. When Ollie and Margaret go to the bridge that will lead them into Hamlyn Village, a Bobby guarding the checkpoint stops Ollie. He makes Ollie figure out the cause of death for a patrol of Bobbies who were found in the Garden District, with no clear cause as to what killed them. Ollie investigates this, and discovers that they were killed by Foggy Jack with mustard gas. The Bobby lets him through, in exchange for his silence on the situation, so as to avoid alarming the population. Later, when Ollie broadcasts Uncle Jack's final recording, the Executive Committee sends a large force of heavily-armed Red Bobbies to stop him but Ollie is able to fight them off and to defeat them. He too escapes Wellington Wells.

EpilogueEdit

The Constable escorts Arthur across the Britannia Bridge, but Arthur continues to hear Percy's voice, prompting the Constable to ask what's wrong. Arthur then notes how truly heinous he is, and the Constable explains that not everyone is built to handle the truth. He then offers Arthur an Oblivion pill. Should Arthur accept, he will forget the past and return to Wellington Wells as perhaps one of the last people still on Joy, but if he refuses, he leaves the city towards for a more hopeful future.

Dropped ItemsEdit

When the player successfully beats a Bobby or gives him alcohol, the constable can drop any of the following items:

EncountersEdit

Several Bobbies appear in some quests that the player has to resolve in order to continue the main story or to get useful items.

GalleryEdit

TriviaEdit

  • Though "Bobby" is the colloquial term for them in Wellington Wells, they are referred to in letters and missions as Constables.
  • The term "bobby" comes from the real life inspiration of Scotland Yard police officers in London, founded by Sir Robert Peel[1].
  • When you give a Bobby Alcohol, it is possible to get the alcohol back once the Bobby has thrown it, This is tricky to pull off as timing is essential.
  • If the player gives Scotch to a Bobby and then gets into a fight with an enemy of any kind (including other Bobbies), the bribed Bobby will start cheering on the combatants. If he is hit, he will still not become hostile and will just retreat back.
  • Bobbies' surnames are taken from several famous English painters between the 17th and the 20th centuries[2].

ReferencesEdit

  1. Ask History - Why are British Police Officers called Bobbies?
  2. We Happy Few Discussions on Steam - Constable's Surnames
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